Range: touch
Duration: 2 +2 rounds per level; see below
Area of Effect: 1 creature
Casting Time: 1 round
Saving Throw: none
Level: cleric (2nd)

Increases the total hit points of the recipient by 10-20, even though this may mean more than the character’s natural total.

The spell also improves the recipient’s ‘to hit’ die by 1 point.

The spell will permanently heal hit points less than the character’s natural total, but those above that total will last only for the duration of the spell.

The points from the spell cannot be shared around to more than one recipient.