Species: mammal
No. Appearing: 4-40
Distribution: group
Behaviour: inoffensive herbivore
Intelligence: 1
Length: 3 ft. at shoulder
Weight: 130 lb.
Armor Class: 7
HD: 2
Hp/die: d6
Attacks: na
Damage: na
Special Powers: na
Move: 13 AP
Range: desert, scrub, steppe
Treasure: none


#1 (timid): if approached to within 9-16 hexes, the animal will flee until it is separated by 70-80 hexes from the threat it has encountered. Note that the creature will become quite agitated if approached to within 30 hexes . . . but it will not break until it is approached more closely or if it is attacked. The animal will avoid a clean miss, but if a missile hits its hide (better than AC 10 but not sufficient to hit AC 7) or actually causes damage, then the creature will flee as soon as it is able to do so.

#2 (curious): the creature will demonstrate a degree of curiousity; if there is truly no threat (no character has drawn a weapon), then the creature will move to within 2-8 hexes of a humanoid offering food or demonstrating kindness.

See Bestiary