Species: mammal
No. Appearing: 1-2
Distribution: alone or mated pair
Behaviour: indifferent herbivore
Intelligence: 1
Length: 14 ft. at shoulder
Weight: 4 tons
Armor Class: 5
HD: 14
Hp/die: 2d8
Attacks: na
Damage: na
Special Powers: na
Move: 8 AP
Range: steppe
Treasure: none


#1 (diffident): encounter a single animal that will simply stroll away at two hexes a round; there is a 5 in 6 chance that if approached at a slow walking speed (no faster than 3 hexes a round), then the baluchitherium will even allow a stranger to calmly lay a hand upon one of its immense legs. After a few rounds, the animal will trot at half speed to a distance of 16-25 hexes (remember that due to its size, one AP is sufficient for it to travel two hexes). If a 6 is rolled, the animal will lope off for ten rounds at a run of 24 hexes/round. If attacked, there is a 5 in 6 chance it will break into a full run; on a 6, the baluchitherium will attempt to trample.

#2 (combative): a mated pair of baluchitherium is encountered; immediately upon approaching within 30 hexes, the female will show signs of aggression. The male will then attack any creature that approaches within 9-16 hexes while the female moves off. There is a 1 in 2 chance that 1-2 young will be found in a large pit that has been dug out by the pair; if so, the female will stand guard over these. If these are approached within 5-8 hexes, the male will have already become aggressive and now the female will fight as well, with a to hit and damage bonus of +3.

See Bestiary