Species: mammal
No. Appearing: 6-60
Distribution: tight group
Behaviour: indifferent herbivore
Intelligence: 1
Length: 6½ ft. at shoulder
Weight: 2,500 lb.
Armor Class: 7
HD: 5
Hp/die: 2d6
Attacks: na
THACO: na
Damage: na
Special Powers: na
Move: 6 AP
Range: steppe
Treasure: none

Describes the bison. Water buffalo are known as gnu.

Encounters

#1 (diffident): if approached at all, the buffalo will simply stroll away at two hexes a round; there is a 5 in 6 chance that if approached at a slow walking speed (no faster than 3 hexes a round), then the animal will even allow a stranger to calmly lay a hand upon its immense body. After a few rounds, the animal will trot at half speed to a distance of 16-25 hexes. If a 6 is rolled, the animal will lope off for ten rounds at a run of 24 hexes/round. If attacked, there is a 5 in 6 chance it will break into a full run; on a 6, the animal will attempt to trample.

#2 (timid): if approached to within 9-16 hexes, the buffalo will flee until it is separated by 70-80 hexes from the threat it has encountered. Note that the creature will become quite agitated if approached to within 30 hexes . . . but it will not break until it is approached more closely or if it is attacked. The animal will avoid a clean miss, but if a missile hits its hide (better than AC 10 but not sufficient to hit AC 7) or actually causes damage, then the animal will flee as soon as it is able to do so.


See Bestiary