The following links are descriptive of elements of combat, as it is played in Tao's game.

Action Points
Armor
Attacking
Binding Wounds
Combat Hex
Fight while Immersed
Fight while Submerged
Fight while Unsteady
Horse-mounted Combat
Illumination
Incidental Damage
Melee
Movement in Combat
Saving Throws
Saving Throw for Items
Stunning
Weapons
Working Animals
Wounds

See General Index