The goal is to make the creation of art within the role-playing game something that is direct, simple and easy to understand for everyone, artistic and non-artistic player alike. Thus, the actual art being created, it's form and genre, will be left up to the player, if they wish to allow their imagination to soar. However, such exact details are not necessary to the creation and effect of the art.

Note that to be able to make art, the character must also possess at least 10 points of knowledge as a conceptual artist. Without this knowledge, wholly original art cannot be created by the character. Note that bards that have an amateur ability in pragmatism are able to remake art, and have a significant effect on the success of making of original art (see below).

To begin with, the bard character decides what quality the art will have, which will translate as a percentage of the creator's experience that will be transmitted to the art work's audience upon completion. We start by consulting the table below:

Make Art Table.png

The character states clearly the quality of art that they seek to make. Each quality provides a percentage - either a single digit for creditable or worthy works, or ranges of percentage for works of greater value. This is the percentage of the bard's personal experience (x.p.) that is conveyed to the audience, once they have viewed the art. This process is called enlightenment.