A pole weapon consisting of a shaft, usually of wood, with a pointed head, usually of iron or bronze, but potentially from a wide variety of hard substances. The end of the shaft may simply be sharpened. The heft and strength of the spear makes it distinct from the javelin, a much lighter weapon designed for hurling.

Spears may be both used in melee or for hurling at an enemy. In either case it causes 1-6 damage on a hit. It can be hurled with one hand, but in melee it is usually wielded with both hands. An exception to this is phalanx training, in which the combatant is trained to use a spear in melee with one hand under special circumstances.

For game purposes, the spear is limited to a length of 8 feet. Longer spears, though of the same basic design, are treated as pikes for combat purposes. Pikes may not be hurled.

Spears may also be set vs. charge. This means that if the butt of the spear is planted into the ground and held with the foot, the spear can cause double the damage against an opponent that has chosen to charge. Because of the rules surrounding movement and charging, the spear-holder will almost certainly attack after being charged. If the spear-holder is stunned by the charger, the spear will be considered no longer set. To cause damage, the spear-holder must roll to hit normally (though charge offers bonuses to the defender).

The use of a spear to cause double damage against a charge is lost once the first attempt to hit is made (whether or not that attempt succeeds).

See All Weapons